![]() The commentary from Clive Tyldesley and Andy Gray in the Battle for Glory mode lacks the accuracy of what is actually happening, much like last year. The chants from the crowds sound quite hollow at times, but thankfully the banter from the players in the 5-on-5 modes make up for what is a rather half-baked approach to the sound design in other areas of the game. Another area that hasn't seen much change is the caricature presentation of the players. To be fair, there's not much that can be changed in this department. The staple inclusion of the Tournaments mode returns and the ability to play in various licensed cups and leagues from all around the world is as standard as ever, and players can also choose multiple teams to control as the fixtures unfold. Playing in these smaller courts means passes can be cleverly rebounded off the walls and when players get used to taking advantage of this additional spatial dimension, performances will be slicker than a Nike advert. For example, one power-up instantly turns opponents into child-size players, making them easier to outrun and out-muscle. The better gamers play the quicker power-ups will be earned and some of them are so ridiculously funny one cannot help but chuckle. ![]() It almost has an NBA Jam feel to it, with winning obviously being the main objective, but if opponents can be made to look foolish in the process that's as much as a trophy-winning victory as it is a moral one. It's definitely quite fun and is a nice alternative to the single-player, and one that can be enjoyed with friends too. Venues include indoor gyms and outdoor courts around the world, and each country has its own theme that reflects on a characteristic of that place, making each place stand out from the rest. ![]() Although the Battle for Glory mode still has an arcade feel to it, it seems the developer has kept most of the over-the-top action confined here (and the other 5-a-side mode, which will be explained later). These haven't changed and still offer the same arcade-style gameplay that was seen last year but it would have been nice to see some new ones implemented since that is obviously something that EA Sports wants to hold onto as a distinct feature of FIFA games.Ī new feature this season is the Hit the Streets mode, where players can take part in a 5-on-5 match out in the urban sectors. Earn enough points and players can build up their arsenal of game boosters, which are essentially pre-kick-off power-ups that can be used to get an upperhand throughout the match. The Manager Moments are the same as before, giving players opportunities to essentially make bets on their performance before the game, with correct predictions rewarding gamers with a temporary increase in the team's overall rating and booster points. The motion gestures don't feel as tacked-on as before, but some will still see it as a chore if the Wii Remote and Nunchuk combo is all they have. Although not as comprehensive, it allows gamers to do enough tweaking to feel like they are in control of their destiny, but ultimately the lack of any complexity is both its remit and downfall.Īs it happens, the control options sum up the demographic of gamers quite nicely: All-Play's single Wii Remote use is obviously aimed at the casual player the Wii Remote and Nunchuk combination offers intermediate gamers more buttons to utilise as well as motion gestures and the Classic Controller support is for the traditional gamer who wants complete control over the action. ![]() Think of the system as a streamlined, more simplistic imitation of the FIFA Manager games. Managerial duties like sorting the team's line-up and the transfer of players are available, as is the choice of skipping through any matches of the player's choice. So when it comes to deciding which one to buy, the player must be aware of what they're after: realism or arcade-style fun?įIFA 11 is fairly similar to last year's instalment: the single-player Battle for Glory mode remains largely unchanged in that players choose a team and play through the season. The former has always strived to be as realistic as possible whilst the latter offers more arcade-style action as opposed to ultra realism. ![]() Gamers that like playing video game adaptations of football (or soccer) will likely fall under one of two categories: the ones that prefer Pro Evolution and the ones that think FIFA games are better. ![]()
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